Location

Four Winds Isle
You could wear the slippers on your feet.

It has been mainly crafted out of cloth.
9,999,999
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Four Winds Isle
It can store a very large amount with enough space for any number of items.

You could wear the pack on your back.
100,000
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Icemule Trace
You determine that you could not wear the slab.

It has been mainly crafted out of imflass.
25,000
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Solhaven
The verdant faenor medallion has a single, empty setting.
You could wear the medallion around your neck.

It has been mainly crafted out of faenor.
250,000
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Icemule Trace
You determine that you could not wear the sardonyx.
100
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Icemule Trace
It imparts a bonus of +15 more than usual.

It is plate armor that covers the torso, arms, and legs.

You could wear the plate around your chest.

It has been mainly crafted out of mithglin.
350,000
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Wehnimer's Landing
It is a magical item which could be imbedded with a spell.

You could wear the neckchain around your neck.
7,500
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Wehnimer's Landing
You determine that you could not wear the filings.
1,000
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Wehnimer's Landing
You determine that you could not wear the blanket.
25,000
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Wehnimer's Landing
You could wear the ponytail anywhere on your body.
100,000
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Ta'Vaalor
It imparts a bonus of +20 more than usual.

You see nothing unusual, except for a small enchanter's glyph.
It requires skill in edged weapons to use effectively.

It has been mainly crafted out of mithril.
80,000
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Icemule Trace
You also see a tawny owl and a varnished oak sign.

A tawny owl flies in and lands on the floor.
It can store a very small amount with enough space for a couple of items.

You could wear the zunnar around your waist.
5,000
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Four Winds Isle
You determine that you could not wear the crystal.
5,000
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Wehnimer's Landing
You determine that you could not wear the wand.
4,000
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Four Winds Isle
You determine that you could not wear the robes.

It has been mainly crafted out of cloth.
15,000
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Wehnimer's Landing
You could wear the torc around your neck.
1,000
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Wehnimer's Landing
It imparts a bonus of +18 more than usual.

It is plate armor that covers the torso and arms.

You could wear the breastplate around your chest.

It has been mainly crafted out of vaalorn.
10,000,000
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Solhaven
It imparts a bonus of +20 more than usual.
The item doesn't seem to do anything!The katar seems to be out of charges.

Two spherical depressions adorn the crimson mithril katar, approximately the size and shape of a small gem.
All of the gem chambers are currently empty.
It requires skill in brawling and one-handed edged weapons to use effectively.

It has been mainly crafted out of mithril.
600,000
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Wehnimer's Landing
You determine that you could not wear the catapult.
50,000
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Four Winds Isle
You could wear the gown around your chest.

It has been mainly crafted out of cloth.
300,000
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Icemule Trace
The doeskin has been carefully prepared to be used for creating uppers or soles for quality footwear.
You determine that you could not wear the doeskin.

It has been mainly crafted out of leather.
5,000
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Wehnimer's Landing
You determine that you could not wear the rod.
8,999
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Icemule Trace
It imparts a bonus of +22 more than usual.

You also see a tawny owl and a beveled cedar sign.

A tawny owl flies in and lands on the floor.
It is chain armor that covers the torso, arms, legs, neck, and head.

You could wear the hauberk around your chest.

It has been mainly crafted out of imflass.
500,000
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Wehnimer's Landing
You determine that you could not wear the gem.
2,000
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Four Winds Isle
You determine that you could not wear the potion.
5,000
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Wehnimer's Landing
You could wear the orchid in your hair.

It has been mainly crafted out of organic material.
2,000
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Wehnimer's Landing
It is temporarily very heavily weighted to inflict more damage.

It requires skill in edged weapons to use effectively.

It has been mainly crafted out of ora.
200,000
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Wehnimer's Landing
It imparts a bonus of +20 more than usual.
It is a holy item.
It is temporarily blessed against the undead.
It provides a bonus of 6 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 3 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The axe looks to have a lot of charges remaining.

A faint aura of holy light radiates from the axe.
It requires skill in twohanded weapons to use effectively.

It has been mainly crafted out of vultite.
1,000,000
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Ta'Illistim
After a careful inspection you determine that a paint-spattered maple cornett requires skill in horn-type instruments to play effectively.

15,000
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Solhaven
You could wear the clasp anywhere on your body.
10,000
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Four Winds Isle
You determine that you could not wear the cylinder.

It has been mainly crafted out of gemstone.
1,000,000
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Icemule Trace
It imparts a bonus of +20 more than usual.

You see nothing unusual, except for a small enchanter's glyph.
It is plate armor that covers the torso only.

You could wear the breastplate around your chest.

It has been mainly crafted out of steel.
350,000
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Wehnimer's Landing
Lines of tiny curling runes sweep across the surface of the charm.
You determine that you could not wear the charm.
50,000
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Icemule Trace
You determine that you could not wear the pestle.

It has been mainly crafted out of stone.
25,000
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Teras Isle
You could wear the bangle around your wrist.

It has been mainly crafted out of gold.
15,000
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Teras Isle
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.

You determine that you could not wear the orb.

It has been mainly crafted out of gemstone.
1,000,000
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Wehnimer's Landing
It imparts a bonus of +20 more than usual.

It requires skill in twohanded weapons to use effectively.

It has been mainly crafted out of rolaren.
200,000
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Ta'Illistim
You determine that you could not wear the globe.
500
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Wehnimer's Landing
You could wear the earring, hanging it from your ear.
1,000,000
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Wehnimer's Landing
It imparts a bonus of +5 more than usual.
It has been infused with the power of an earth elemental.
It is moderately resistant to slashing attacks.

You see nothing unusual, except for a small enchanter's glyph.
It is rigid leather armor that covers the torso only.
You also notice that it is spiked.

You could wear the breastplate around your chest.

It has been mainly crafted out of leather.
300,000
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Wehnimer's Landing
It is currently imbedded with the Resist Elements spell.
It has a few charges remaining.
It could be activated by drinking it.

You determine that you could not wear the phial.

It has been mainly crafted out of glass.
15,000
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Wehnimer's Landing
It has 5 charges remaining.
It could be activated by rubbing it.

The clear crystal of the lens is flawless to the point of near invisibility within the confines of its ensigiled golden frame.
Upon being tilted slightly to catch the light, the faint image of a slit-pupilled eye briefly appears on the crystal lens's surface.
You determine that you could not wear the lens.
600,000
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Ta'Vaalor
You could wear the earrings, hanging it from your ears.
225,000
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Four Winds Isle
It imparts a bonus of +12 more than usual.
It is decently padded against critical blows.
It has been temporarily enhanced.
It's enhancement will degrade when the wearer is struck in combat.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will simply return to normal.
It is moderately resistant to corrosive attacks.

Your careful inspection of an old spiked imflass aventail allows you to conclude that it is miscellaneous armor that covers the neck.
You also notice that it is spiked.

You could wear the aventail around your neck.

It has been mainly crafted out of imflass.
499,999
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Solhaven
You determine that the dark walnut bread is some kind of food.
500
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Wehnimer's Landing
You could wear the slippers on your feet.
750,000
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Four Winds Isle
Perhaps you should hold it for a closer look?
You see nothing unusual, except for a small enchanter's glyph.
50,000,000
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Zul Logoth
After a careful inspection you determine that a thin-ridged ebonwood flute washed in a limpid black lacquer requires skill in woodwind instruments to play effectively.

It has been mainly crafted out of wood.
10,000
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Icemule Trace
It imparts a bonus of +20 more than usual.

You notice Jteim's crafting mark.
It requires skill in edged weapons to use effectively.

It has been mainly crafted out of vultite.
80,000
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Four Winds Isle
You determine that you could not wear the statuette.
20,000
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